Projects
Showing 7 of 7
Done w/ GRINMACHINE. We made heavy use of Gaussian Splats for character animations, and Houdini/Octane for scene building and rendereing. my role was primarily simulation effects, and animation td
Links Youtube
RBD exploration using constraints to drive Battlebot animations, and vex script to drive behavior
Links IG
Worked on cloth effects, w/ custom weaving setup using hairs at render time for woven fabric. Modeling/Aniamtion on mask
Links IG
Done while an intern at bus.group, working on particle effects and blobby character animation
Links IG
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